Bullet Physics SDK
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
macro debug_stub_derive - A drop-in replacement for #[derive(Debug)] that supports replacement values for members which do not implement fmt::Debug. debug-stub-derive A drop-in replacement for #[derive(Debug)] that supports replacement values for members which do not implement fmt::Debug. Usage Add
LiquidFun Version 1.1.0
Welcome to LiquidFun!
LiquidFun is a 2D physics engine for games. Go to our landing page to browse our documentation and see some examples.
LiquidFun is an extension of Box2D. It adds a particle based
Box2D is a 2D physics engine for games.
Please do not submit pull requests with new features. Instead, please file an issue first for discussion. For bugs, I prefer detai
a 2D rigid body physics engine for the web ▲● ■.
Demos - Gallery - Features - Plugins - Install - Usage - Examples - Docs - Wiki - References - License
Key motivations for the development of this project are:
Status: Maintenance (expect bug fixes and minor updates)
MuJoCo is a physics engine for detailed, efficient rigid body simulations with contacts. mujoco-py allows using MuJoCo from Python 3.
This library has been up
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
What is this ?
This is Go a port of Box2D (https://github.com/erincatto/Box2D), a 2D physics engine for games written in C++ by Erin Catto.
The port is complete and based on the latest Box2D commit as of 201
The DM Control Suite and Package is a tool for developing and testing reinforcement learning agents for the MuJoCo physics engine.
dm_control: The DeepMind Control Suite and Control Package
This package contains:
A set of Python Reinforcement Learning environments powered by the MuJoCo physics engine. See the suite subdirectory.